We always considered these updates and new content we were making for Retro “bonuses”. JCJ- As fans and community members are concerned with Devan’s indefinite suspension of updates comment, many have taken this as a “never again” or “it’s over”, what do you have to say about this?īP- The game is not dead. JCJ- Will the remaining, and potentially growing, development team still have access to models and assets previously shown off (Otto and Buck Tuddrussell from Time Squad, Jackie Khones and Boomer models, etc.)?īP- Yes, we still have access to all the assets that were made, and Devan/Dogon have expressed interest in mentoring/teaching the rest of us their skills without having a main role in the game’s development. We are also looking at hiring some new faces, so expect some developer applications to open up soon. The three stepping away were a lot less involved in Legacy compared to myself, Zenpock, Funske, and some others, so this honestly gave us even more motivation to continue working and give you guys something to hopefully get people excited again. I just took a look at the game a few days ago, and the amount of progress the gameplay has gone through is incredible.
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I personally do have a lot of interest in learning how to update the game, so don’t count it out, we just ask to please give us time to figure everything out.Īs for what you guys know as FusionFall Legacy, a lot of development is underway.
That said, Retro updates are not dead, they are just delayed for an unknown amount of time. It’s not at all like editing a game made in Unity nowadays - so it will take a pretty good amount of time for some of us other developers to learn all of the specifics before we can offer updates again. Devan was the one who knew how to add custom assets to the game - which is way, way, way, WAY more complicated than you would assume. JCJ- How will you and the team plan to move forward after the departure of major leaders in the community?īP- Well, as the announcement said, Retro update development is at a standstill. We all remain great friends and I can’t wait to meet them in person one day 🙂
I’m incredibly proud of the decision and I completely support and understand it, because I want my friends to be happy at the end of the day. They’ve had a lot of struggles in their real lives that many wouldn’t assume based on face value, and being under constant scrutiny and judgment for over five years isn’t good for anyone’s mental health. While it is really sad that they are leaving, coming from the perspective of a very close friend, this is the best thing for them. I will never forget that, I made so many lifelong friends because of these guys.
Back in 2015 I was just a kid making YouTube videos for fun, and Devan and Dogon (and the rest of the team) reached out to me and eventually I was added to the team myself. John Carter JR (JCJ)- What are your fondest memories of the developers who are leaving and how do you feel concerning their departure?īrendan Przywara (BP)- My fondest memory is definitely meeting them for the first time.
In a recent interview with developer Brendan Przywara, known as Przzyfied by the community, we get a clearer view of the situation. “While we will no longer be updating the game with new content, we will do everything in our power to ensure that the FusionFall Retro servers stay online for as long as possible.”įans across the FusionFall Forums community had various reactions to the news, with many not knowing the status of the project and whether or not it would continue. “Moving forward, active development of content updates for FusionFall Retro will be suspended indefinitely as a result of key members of the team no longer being able to provide the necessary resources,” Devans said. Developers Devan, Dogan, and Womayhem all decided they would be leaving. Major developers from the FusionFall Universe team recently announced they would be leaving the project.